The Fountain of Youth for Your Brain Might Be a Strategy Video Game

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TL;DR

A 2025 study reveals that complex video games like StarCraft II can slow brain aging by 4-7 years, boosting neural plasticity. The cognitive benefits depend on the game's real-time demands, not all games provide the same anti-aging effects.

Key Takeaways

  • Complex video games like StarCraft II can make brains appear 4-7 years younger by enhancing neural plasticity.
  • The anti-aging effect requires cognitively demanding activities with real-time multitasking, not slower-paced games.
  • Video games improve specific cognitive functions like attention and decision-making but don't necessarily benefit mental health like exercise does.
  • Maintaining brain youth requires varied and complex cognitive workouts, similar to treating the brain like a muscle.

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The relentless march of time takes an inevitable toll on cognitive function. Yet, emerging research suggests a surprising countermeasure against neural decline may lie not in a pharmaceutical solution, but in complex, demanding recreational activities—including sophisticated video games.

According to a 2025 study published in the peer-reviewed scientific journal Nature Communications, individuals deeply engaged in specific "creative" tasks—defined in the study as video games, music, dance, and visual arts—possess brains that appear significantly younger than their actual chronological age. The findings offer compelling evidence that certain cognitively demanding hobbies can boost neural plasticity, potentially buffering against age-related decline.

The study, led by researchers Carlos Coronel and Agustin Ibanez, utilized machine learning to analyze brain scans taken via EEG and MEG. By mapping neural activity patterns, the researchers estimated a biological "brain age" for each participant. The results showed that, on average, the brains of experienced gamers and artists appeared 4 to 7 years younger than those of non-experts.

"Video games may be a surprisingly good way to get a cognitive boost"

We're more than happy to know that our work about creativity and video games was highlighted on @TheWashingtonPo

Here's the full link: https://t.co/2J37q8NBUh@AgustinMIbanez @BrainlatUAI @joaquin_migeot pic.twitter.com/8zfkXYotnh

— Carlos Coronel (@carlosmig_12) December 22, 2025

To determine if these activities actually caused the anti-aging effect, rather than simply attracting people with healthier brains, the researchers conducted a controlled experiment. They tasked non-gamers with playing StarCraft II, a complex real-time strategy game that requires intense multitasking, planning, and rapid attention shifts, for roughly 30 hours over several weeks.

Following the training period, these new players showed a measurable slowing of brain aging and increased brain efficiency.

Crucially, the study found that not all games yield the same results. A separate control group played Hearthstone, a slower-paced, turn-based card game, and did not show significant cognitive benefits. This discrepancy suggests that the complexity and real-time demands of the activity are what drive the anti-aging benefit. The researchers compare the cognitive load of these complex games to the neural demands of learning a new language or musical instrument.

These findings are supported by other recent large-scale research. A separate study out of Western University found that frequent gamers performed cognitively as if they were 13.7 years younger than non-gamers.

However, experts note that gaming is not a panacea for overall health. The Western University study pointed out that while cognitive performance metrics improved, gaming did not necessarily offer the same mental health benefits—such as reductions in depression or anxiety—that are associated with physical exercise.

The emerging consensus suggests that maintaining neural youth requires treating the brain like a muscle that demands varied and complex workouts. Action and strategy games appear to engage specific brain networks responsible for attention and decision-making that are often the first to decline with age.

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