It’s ugly, it’s beautiful, it’s how you know a game might be a classic

AI Summary1 min read

TL;DR

Big-budget games often look similar due to financial risks, but some, like Octopath Traveler 0, break the mold with unique visuals that hint at classic potential.

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video gamesvisual designOctopath Travelerclassic gamesrisk-averse publishers
A screenshot from the video game Octopath Traveler 0.

At their biggest and most expensive, video games all sort of look the same. The reason often comes down to simple economics: More resources means more costs that need to be recouped, and historically the way publishers have done that is by being comically risk-averse. Hence the glut of semi-realistic rocky wastelands that look like death metal album covers where everyone is some kind of Wild West fetishist, or the hero shooters that all look like Pixar but shredded as hell and ready for fan artists to go places I shall not.

On occasion, however, new visual ground is staked. Octopath Traveler 0 is an example of this. The third game in the O …

Read the full story at The Verge.

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